规划角色、Pictos与Luminas,并计算你的配装能打出的确切伤害。
选择角色
Start every battle at Rank S (but cannot be Healed or gain Shields); +20% damage per consecutive turn without taking damage, up to 5 stacks.
Base Attacks apply 2 Burn stacks per Rank, +1 AP on Rank Up, and up to +300% Burn damage at Rank S. A Burn-stacking powerhouse.
Play again after a Base Attack, +50% Base Attack damage, and Base Attacks give 4 Perfection — extra turns that rapidly build Verso's Rank.
Verso's highest-Power weapon: gain a Rank whenever you apply Mark, Base Attacks Mark enemies, and Marked enemies become Powerless.
Gain Aureole (auto-revive) whenever you reach Rank S, then drop to Rank D; Gradient attacks deal double damage.
Converts spare AP into damage (consume AP above 4 for +50% damage each), applies Burn on Virtuose, and Marks all enemies with cheap skills.
Built around Sciel's Twilight state: Moon Skills extend it, Sun Skills boost its damage, and entering it grants another turn.
Start every battle in Balanced Mask with Powerful applied, and land +30% harder critical hits while in Balanced Mask.
Steals the Shields you break, switches Maelle to Virtuose on breaking any Shield, and breaks all Shields of a Marked enemy on hit.
A crit-focused sword: critical hits with Skills give 2 AP once per turn, and Critical Chance is +50% while in Offensive Stance.
Burns Maelle herself each turn for +10% damage per self-Burn stack; in Defensive Stance she receives Healing instead of Burn damage.
Rewards critical builds: crits grant +1 Perfection and self-heal, and Counterattacks always crit at Lv 20.
Ranks up fast (+1 to all Perfection gain, Base Attacks give 4 Perfection) but can never reach Rank S — pairs with Rank A skills like End Bringer.
Converts all of Verso's Light-damage Skills to Physical damage, boosts them by 20% and makes them cost 1 less AP — great vs Light-resistant late-game enemies.
The element-rotation engine: each Skill cast in a new element adds +20% damage to all other elements (resets on repeating one), and generates Stains for Elemental Genesis turns.
Moon-charge payoff weapon: with a Moon charge active, Moon Skills always critically hit (but damage taken is doubled) and each charge adds +25% damage.
Reverses Monoco's Bestial Wheel order and turns him into an AP battery: upgraded Skills give allies 1 AP, Almighty Mask gives everyone 2 AP.
请先选择角色
50% increased Free Aim damage.
25% increased Critical Chance on Burning enemies.
25% increased Break damage.
+1 AP on successful Parry.
Healing an ally also applies Rush for 1 turn.
+2 AP on applying a Status Effect. Once per turn.
Deal 25% more damage, but take 25% more damage.
Deal 50% more damage if fighting alone.
Play first. Also grants a hidden ×1.1 damage buff while equipped.
30% increased damage on Stunned targets.
25% increased damage on Burning targets.
25% increased damage on full Health.
10% increased damage per Shield Point on self.
50% increased damage on the first hit. Once per battle.
Apply Powerful for 3 turns on battle start.
+15% to the Powerful damage increase.
25% increased Critical Chance on Defenceless enemies.
Deal 50% more damage if Health is below 10%.
30% increased damage, but can't be Healed.
10% increased damage while all allies are alive. Also grants a hidden ×1.1 damage buff while equipped.
5% increased damage per turn. Can stack up to 5 times.
5% increased damage for each consecutive successful Dodge. Can stack up to 10 times.
After a Free Aim hit, Base Attack damage is increased by 50% for 1 turn.
Every AP gain is increased by 1.
越高则目标减免越多伤害(用于模拟 Boss 防御)
选择角色、武器和技能查看伤害
结果面板中的每个数字都遵循游戏真实的伤害公式:不同类目的伤害加成相乘,同类目内的叠加相加,每一段伤害独立结算上限。
单段伤害 = (基础攻击 + 武器战力) × 技能倍率 × 伤害加成 × 架势 × 暴击 × QTE − 目标防御减伤